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About Deviant Yuxin MaMale/United States Recent Activity
Deviant for 5 Years
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Project C Proof of Concept Screenshot :iconyuxinma2005:yuxinma2005 2 2


The Fall :iconexphrasis:Exphrasis 1,313 102 Steel behind the foliage :iconroen911:rOEN911 685 75 Heimdall 1 over Jupiter :iconmacrebisz:MacRebisz 454 38 Unquenchable :iconrobcaswell:RobCaswell 266 49 Strike Force :iconroen911:rOEN911 202 15 Strike Force :iconroen911:rOEN911 526 32 Episode VII - The Force Awakens - undetected :iconroen911:rOEN911 1,408 94 LEO Rendezvous :iconmacrebisz:MacRebisz 619 62 Commission - Star Wars B-wing :iconshimmering-sword:Shimmering-Sword 2,462 251 Transit :icongrahamtg:GrahamTG 143 8 Soviet Moon :iconmacrebisz:MacRebisz 625 51 gun ship :iconprogv:ProgV 722 22 Blizzardfest - SCV unit :iconkypcaht:KypcaHT 1,323 73 Engine maintenance :iconmacrebisz:MacRebisz 1,734 140 Demo Pixel Dungeon 03 Assembly :iconbitgem:bitgem 176 9 Swamp Avatar :iconinsidioussys:InsidiousSys 6 0



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Yuxin Ma
United States
Game Development Student @ NCSU


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yuxinma2005 Featured By Owner Feb 11, 2013
Hey! I was browsing around and really liked your spaceship designs. I'm a game development undergraduate from NCSU. Here is a prototype I made with Homeworld 2 ships. Keep up the good work!
Aldeminor Featured By Owner Feb 11, 2013  Hobbyist Digital Artist
Thanks! You're done a good work! What software and language did you used?
yuxinma2005 Featured By Owner Feb 11, 2013
Here's the build I used in the video if you are interested.
It's not really a playable game, merely a graphical demo.

Controlls are--
C - change camera from onboard ship to outside the ship.
left mouse button - make frigates launch missiles
Shift - make frigates accelerate
WASD keys - movement of camera and character (i know it makes no sense)
Q - move camera up
Z - move camera down
yuxinma2005 Featured By Owner Feb 11, 2013
I used Unity3D engine. The scripting language used was C# (c-sharp). The videos only shows a proof of concept, the guns were not aimed at anything. If this game ever get anywhere, it would be heavily influenced by Homeworld's graphical style. Some of your pieces reminded me of Homeworld. So along the development of this game, I would really appreciate your advice on the aesthetics of the game.
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